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Writing

Notes from building this

Mostly about the retarget, because that is where all the difficulty actually lives.

Retargeting12 Aug 2026 · 7 min

Why generated animation slides, and what actually fixes it

Foot sliding is not a rendering artefact or a frame-rate problem. It is what happens when you copy joint angles between two skeletons with different leg lengths and never check where the foot ended up.

Retargeting28 Jul 2026 · 6 min

Retargeting to R15 is a proportion problem, not an angle problem

Fifteen boxes on Motor6Ds is not a small human. Treating it like one is what produces the uncanny, slightly-off look people associate with generated animation.

Engineering15 Jul 2026 · 4 min

A cold start is not a hang, so stop rendering it like one

Scale-to-zero GPU inference means some requests wait for a container. The engineering problem is real but small; the product problem is entirely about what you show while it happens.

NPCMOTIONHand-keyed animation for Roblox. Not affiliated with Roblox Corporation.
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